Falling in Love

With Fallout 3, specifically. Having been a fan of the original Fallout, I had designed (but never implemented) a Vault 13 jumpsuit costume for the Post-Apocalyptic themed Graduation Palm Court Party some years ago. I’m kind of hardcore for someone whose computer always seemed to suffer from severe (often explosive) malfunction before she could ever complete the game.

I have to say, in the week and a half since Fallout 3’s release, I’ve been lapping it up. I had been reservedly excited about the game. I mean, I am always leery of sequels. To anything, really (yes I am dreading the Dark Crystal sequel like a pap smear). Usually, they suck. And not just a little bit— they often drag out the corpse of their beloved predecessor, defecate upon it, take a leak on it for good measure, and then coat it in gasoline, light it up, and dance drunkenly upon it. With Interplay’s closing, and Bethesda’s purchasing of the rights, I feared it would be too much like Oblivion to really be a Fallout game, especially using the same engine and utilizing a first person perspective. I mean, the isometric view presented in Fallout became for me synonymous with the RPG genre. So what’s a gal to do?

Well, I could always claim poverty, and stick my head in the sand like I did for the abomination known as D&D 4th ed. In that particular case, it was a wise decision. This time, trusting Bethesda, I stuck my pinky toe in. And now I am as addicted to the game as my character is to Jet.

A lot of the humor of the original Fallout was stripped away, and this incarnation is gritter than a butt-scoot on the beach. Dialogue and stories are the things that suck me into a game, and even if the gameplay is difficult, so long as there are enough delicious twists, I’m a happy gamer. Needless to say, I was surprised and delighted by the use of profanity in the game– I side firmly with the late George Carlin on this one. Just enough to seem realistic. Just enough for it to feel “right.” The dialogue glows, though, and not from mutational dose radiation exposure. With a number of quests and characters, it adjusts in minor ways. Harden Simms speaks differently of his dad if his father dies (he fell off the walkway and splatted in my game), and Three Dog’s quest reward and dialogue adjusts if you find yourself a step ahead of his information. I also think I’m in love with Moira.

Because I’m a little bespectacled academic at heart, I do have concerns and reservations about the songs selected for GNR. “Butcher Pete” is entertaining in the context of the game, but what is being sung about is specifically the murder and mutilation of women. It feels really wrong blowing off a female raider’s arm by hitting her frag grenade with that playing in the background and knowing that there are in fact people out there who actually hold women in such low regard. It literally and viscerally reminds of a coffee shop owner I had known who murdered his wife before killing himself. It was chilling to walk by the closed storefront of the shop after that had happened, and with that in mind, combining the contexts of the song independently, the song within the game, and then the game independent of the song, add up to some grim food for thought. On the other hand, it has to be one of the catchiest recordings in the game. On the upside, the inclusion of Billie Holiday’s recording of “Crazy, He Calls Me” sent me squealing through the house delightedly crowing, “Come listen to what they included! Come listen!” grabbing boyfriend and roommate by the arm much to their mystification.

On the down side, you can’t name your saves. There is nothing more annoying to the person who must compulsively create a million characters than the inability to title a save WITH THE CHARACTER’S NAME. Hells, Bethesda, fix that already, please? It was a pain in Oblivion, it’s a pain here. The usual map holes and occasional crashes seem to be the biggest inhibitors to my enjoyment of the game right now, which doesn’t amount to much. Overall, this game is solid, and with the ability to go good or evil and the myriad dialogue options, I think after this go around, I’m going to have to create a truly evil snake of a character.

With that, I think I should be off to go raid the RobCo factory. Fucking robots. This quest is going to be like extracting a blood-hemorrhaging tooth through the back of the skull. My skull. Because robots don’t have skulls. But the fact that I still want to do this, that’s the mark of a truly excellent game.

A quick update: it seems I was mistaken about the nature to my RobCo visit. It was far less painful than originally anticipated… and mole rats go splook so satisfyingly!

2 thoughts on “Falling in Love”

  1. My award for the category of “Best Use Of Previously Written/Recorded Song in a Video Game” definitely goes to BioShock, for its inclusion of Noel Coward’s “20th Century Blues” nonchalantly playing in a bar full of gene-spliced individuals muttering to themselves. Also, I didn’t find the savegame thing to be annoying in Oblivion because it gave you a screenshot and the name of the character, location, time played, et cetera to the right of the save window as you selected the game. Does Fallout not do this? Yeah, I going to have to get Fallout. but it will have to wait until I’m more financially stable. 🙂Incidentally, the title of your post is the title of the theme song to Twin Peaks. You should hear it with the lyrics.

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  2. It’s very much worth the investment in my opinion, and you may quote me as saying such.BioShock was a title that I missed due to poverty. There are a bunch of games I need desperately to catch up on, but it’s nice to be on the front edge for once and be able to say something relevant about it when everything is shiny and new and everyone else is commenting.As to Twin Peaks– that show was so weird.

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